Web 2.0 has become the digital world that we as educators are preparing our 21st Century Learners to respect and use. Many apps, programs, wikis, etc. exist and we can turn these into exciting learning places and tools.
– The problem is that there are many of these items that collect personal information.
Our mandate is to educate children
Our responsibility is to create a safe and caring learning environment for children in our care.
Google Apps is a service from Google providing independently customizable versions of several Google products under a custom domain name. It features several Web Applications with similar functionality to traditional Office Suites, including Gmail, Google Groups, Google Calendar, Talk, Docs and Sites.
In addition to shared apps (calendar, docs, etc.), there is Google Apps Marketplace, which is an App “store” for Google Apps users. It contains various apps, both free and for a fee, which can be installed to customize the Google Apps experience for the user. Taken from: http://en.wikipedia.org/wiki/Google_Apps
While you may have used Web 2.0 Tools in the past that have required the transfer of student data, and a PIA has not been filled out, this puts you personally liable if issues arise. Therefore, it is important to complete the Guidelines so that you and your student(s) information is also adequately protected.
Web tools have transformed the way users interact with the digital world. Over the past ten years, we have moved from web 1.0 to Web 2.0.
Web 2.0 sites may allow users to interact and collaborate with each other in a social media dialogue as creators of user-generated content in a virtual community, in contrast to Web sites where people are limited to the passive viewing of content. Examples of Web 2.0 include social networking sites, blogs, wikis, folksonomies, video sharing sites, hosted services, Web applications, and mashups.
Whether Web 2.0 is substantively different from prior Web technologies has been challenged by World Wide Web inventor Sir Tim Berners-Lee, who describes the term as jargon. His original vision of the Web was “a collaborative medium, a place where we [could] all meet and read and write”.
There is no definite, agreed-upon definition of Web 2.0, however, certain characteristics are associated with it. Briefly, Web 1.0 centers around users as passive consumers of information from websites that were largely run by corporations or governments who use their websites to disseminate information one-way. One of the most significant transformations in the emergence of Web 2.0 is the ability of the user to actively contribute and participate in online environments.
With Web 2.0, users have the ability and presence to:
- create, share, and publish content using tools like blogs, websites, and media sharing sites (like YouTube)
- re-use each other’s content (e.g. through Creative Commons licensing or mashup tools)
- rate and comment on each other’s content
- edit each other’s content (e.g. on websites and wikis)
- interact socially and in online communities